2012年9月10日星期一

The panda people very Panda

I've seen various justifications for a Wow sequel. Updated graphics, character models, changed gameplay. However, if there's anything the last two expansions to World of Warcrafthave taught us, it's that these things don't need to be linked to a whole new game. BothCataclysm and Mists of Pandaria have brought new mechanics and gameplay, new character models at a significant improvement over the original ones, and all sorts of graphical updates.

As far as updating the game's story via sequel, Wow has again shown us that expansions can do that just fine. We've passed years into the future, time passing as every expansion moves the story along. The third War is now more than a decade removed from us, and the events of the war against the Lich King recede into the past - even Deathwing's demise is set to be a memory of past events. The Cataclysm changed the old world forever, yes, but more than that it served to update it, and we saw places like Westfall, Southshore and the Barrens transform under the weight of events. Do we need an entirely new game to accomplish what expansions have already shown themselves capable of doing?

Vaneras' point seems to sum up the issue for me - why would you make a sequel to World of warcraft instead of an expansion? Obviously, one reason could be simply to start from the ground up and change the way all of the code in the game works, to get a fresh start. This is a game that started design over a decade ago. It's running now on computers that weren't even hinted at when it was first created and run internally. Every year technology improves, operating systems evolve, and meanwhile World of warcraft exists carrying around all the DNA (so to speak) of its first WOW Gold incarnation and every version of itself that's followed. That's a valid reason to consider WoWII, but is it by itself enough to justify making it?

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